Sunday, January 29, 2012

Random Assorted Treasures...

For inclusion in my next mini-dungeon (a lot smaller than a mega-dungeon, but bigger than a micro dungeon.  And midi-dungeon sounds wrong...).  All taken from notes I made while reading some quite old National Geographic issues.


1. A strangely curved obsidian sword, with unknown glowing runes arching across the blade.  (Probably a +2 weapon with other powers depending on where it's found)

2. A gold circlet set with six rubies and six pearls, set in pairs.  Rather feminine, this beautiful piece of jewellery is valuable in it's own right, but it also conveys a danger sense, and a limited ability to read the emotions of others.

3. A 15cm long detailed dragon statuette, composed of a strange iron alloy inlaid with gold and mithril highlights and edging.  The tail contains a hidden combination lock along it's length, and when solved, the dragon's jaws open to reveal a glowing key.

4. A large silver basin set with agate and amethyst.  Water drunk from the basin cures poison.  Rather large and heavy, though...

5. A 20cm long Knight's Cross, lost by a devout previous explorer.  Made of silver and the bones of a Saint, it has powers against the Undead (Dragon Warriors - treat as a relic).

6. A golden salamander statuette.  If the long lost command word is spoken, it bursts into flames but is unharmed.  That can't be said of anyone holding it at the time.

7. A tarnished copper hand mirror, that reflects both invisible things, and the true form of other changeable things...

8. A twin set of horned skulls that have been sealed and made into drinking vessels.  If they ever contain a drink that is poisoned, they start chattering to each other.

9. A large but wearable mask made of turquoise scales.  If worn inside the temple, the wearer is granted visions.  Of what, I'm not sure yet...

10. A jewel encrusted jade egg.  Although fragile, if it is opened in a dungeon room, it shows a tiny model of the room inside, including secret doors and compartments.

Judging from this selection, the dungeon is going to be the final resting place of a vaguely pseudo-Oriental type royal family - probably a long abandoned tomb, with undead eunuch  guards and spooky royal wraiths and worse...

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